Updated Release Date + Steam Keys!


So the past 10 hours have been a little crazy.

Since I posted on Twitter that I was ready to hit the release button, I've been contacted by many other indie developers who wanted to warn me of the dangers of launching during a major sale event. Apparently, if I'd released a week earlier it would've been OK, but launching during the event itself means visibility is almost non-existent.

With that, I've decided to push the release date back until mid-July. 

For those who are following the project, I'm sorry. The game will at least have one new major feature I'd always wanted to implement.

As another bonus, those who purchase here through itch will also receive a Steam key!

I like the idea of having this dev blog running, so hopefully, you'll see more posts here soon!

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